Medium Humanoid, Typically Lawful Evil
Armor Class 16
Hit Points 25 (5d10 + 5)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
19 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +8
Gear Amulet of the bat god, 1 bat ring
Senses Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ragebaiter. Chudley can take an extra action at the end of each of his turns to polymorph into a bat. 

Mind Over Matter. Chudley is too physically weak to make any meaningful melee attacks, but he is unrestrained by the number of spell slots he has.

Spellcasting. Chudley is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +4 to hit with spell attacks). Chudley has the following Warlock spells prepared:
Cantrips (at will): Blade Ward, Eldritch Blast
1st level: Expeditious Retreat                                                                                                          2nd level: Crown of Madness, Misty Step                                                                                    3rd level: Counterspell, Vampiric Touch                                                                                      4th level: Blight, Flesh to Stone   

Actions

Polymorph. Chudley polymorphs into a bat. In this form, he has an AC of 10, 5 hp, and 120 ft flying speed. Also, all attack rolls made against him have disadvantage while in this form.

Cast Spell. Chudley casts a spell prepared on his list.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Magical Cowardice. Twice per day, Chudley can react to a melee attack made against him by casting the shield, mage armor, or counterspell spells. They must be made before knowing whether the attack will hit or not

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chudley is a slim, frail batfolk man with black fur and a light pink nose/ears who is pretending to be the bat god, Akasha. He and his most trusted cronies know full well he is not the real bat god, but they intend to use their position to increase Chudley's power and influence, eventually performing a ritual to summon Akasha and kill her, replacing her with Chudley as the new bat god.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ryn7669

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