Medium Humanoid, Neutral Evil
Armor Class 20 Plate
Hit Points 175 (30d8 + 60)
Speed 50 ft.
STR
12 (+1)
DEX
21 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, DEX +19, CON +15, INT +15, WIS +10, CHA +11
Skills Acrobatics +10
Condition Immunities Charmed
Gear 2 Dancing Scimitars, 120 Gold Pieces, Plate Armor, 6 Poisoned Daggers
Senses Passive Perception 19
Languages All
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Evasion: When this creature subjected to an effect that allows him to make a Dex. saving throw to take only half damage, he instead takes no damage if he succeeds, and only half damage if he fails. He doesn’t benefit from this feature if he has the Incapacitated condition.

Two Weapon Fighting He make an extra attack as a result of using a weapon  that has the Light property, he can add his ability modifier to the damage of that attack if he isn't  aren’t already adding it to the damage.

 

Actions

Multiattack. The bandit king makes five attacks using Scimitar

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 10) Piercing Damage plus 8d8 poison damage

Blade Whirl Wind: Bandit King attacksthree target creatures  Melee Weapon Attack  +10 to hit reach 5ft 3 targets. Hit: (1d6 +10) plus 8d8 damage

Kick: Melee Attack Bandit king kicks target creature Attack +10, reach 5ft 1 target Hit (1d4 + 5) character must make 18 dexterity saving throw or be prone 

 

Bonus Actions

Extra Attack: When he hits with his Scimitar Attack he may attack again

Reactions

Parry. When the bandit king is attacked with a melee attack, he may us parry to deflect some damage  (1d10 + 14) if he deflects all damage he may slash back using Scimitar attack 

Deflect: When the bandit king is attack with a melee attack he may deflect it (1d10 + 14) if he reduces all damage nothing happens sorry  DM

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the bandit king

Lair and Lair Actions

 

Lair Actions

Bandit King summons a group of bandits based off the roll of a d 8
 1-2 Three Bandits come out of the shadows
3-4-5 4 bandits come out of the shadows
6-7 : One bandit lord comes out of the shadows
8: 1 bandit lord comes and 4 bandits come out of the shadows 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MrMerillat

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