Angelic Weapons. Perigee's weapon attacks are magical. When Perigee hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. Perigee knows if it hears a lie.
Innate Spellcasting. Perigee's spellcasting ability is Charisma (spell save DC 20). Perigee can innately cast the following spells, requiring no material components:
At will: lesser restoration, invisibility (self only)
3/day each: blade barrier, dispel evil and good, cone of cold, raise dead
1/day each: sunburst, maddening darkness, illusory dragon
Magic Resistance. Perigee has advantage on saving throws against spells and other magical effects.
Perigee always takes its turn on Initiative count 20. On its turn, Perigee can use its movement and interaction as normal. However, it does not take an action or Bonus Action on its turn unless forced to do so by a spell or other effect. Instead, Perigee takes one of the following Epic Actions at the end of each player character's turn:
Multiattack. Perigee makes two melee attacks.
Mace. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage plus 22 (5d8) radiant damage.
Healing Touch. Perigee heals itself for 14 (3d6 +3) hit points.
Teleport(1/round). Perigee magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Spellcasting(1/round). Perigee casts one of the following spells:
At will: lesser restoration, invisibility (self only)
3/day each: blade barrier, dispel evil and good, cone of cold, raise dead
1/day each: sunburst, maddening darkness, illusory dragon
Lunar Burst (Recharge 4-6). Perigee channels the light of the red moon Ruidus. Each creature of its choice in a 10-foot radius must make a DC 20 Dexterity saving throw, taking 14 (4d6) cold damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures who fail the save also become cursed until the start of Perigee's next turn, making all attack rolls and saving throws with disadvantage.
Divine Grace (4/Day). Perigee touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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