Large Undead (Demon, Human), Chaotic Evil
AC 17    Initiative +5 (15)
HP 150 (6d20 + 6)
Speed 40 ft.
Mod Save
STR 24 +7 +7
DEX 16 +3 +6
CON 17 +3 +3
Mod Save
INT 11 +0 +0
WIS 15 +2 +5
CHA 5 −3 −3
Skills Stealth +6
Resistances Bludgeoning, Cold
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 200 ft.; Passive Perception 15
Languages Understands Common plus one other language but can’t speak
CR 7 (XP 2,900; PB +3)
Traits

Denial of death. If damage reduces Hit Points to 0, it will gain two extra turns instead of dying in these two turns, it will again double its movement speed

Primal rage. Upon reaching half hit points, it will gain an extra bonus action

Actions

Claw attack. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (2d10 + 7) slashing damage.

Biting attack. Melee Attack Roll:+2, reach 5 ft. Hit: 5 (3d10 + 3) slashing damage.

Bonus Actions

Claw attack. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (2d10 + 7) slashing damage.

 

Description

The Abnormal Wendigo is a large, 9-10-foot emaciated man. Its skin is a dark blue from frostbite. It has two pairs of arms; the upper ones are larger, with bones bursting out of the hands, forming large claws. The lower ones are smaller and are proportionate to the creature. Instead of a normal head, it has a stag skull, it has two sets of antlers, and six eye sockets, which are pitch black, making it impossible to see the face underneath. lines of dried blood appear under the eye sockets. 

It lives in darker places where it can ambush prey. There are very few of these creatures, and they are never seen in groups.

Habitat: ForestMountain

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