| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 16 | +3 | +6 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 15 | +2 | +5 |
| CHA | 5 | −3 | −3 |
Denial of death. If damage reduces Hit Points to 0, it will gain two extra turns instead of dying in these two turns, it will again double its movement speed
Primal rage. Upon reaching half hit points, it will gain an extra bonus action
Claw attack. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (2d10 + 7) slashing damage.
Biting attack. Melee Attack Roll:+2, reach 5 ft. Hit: 5 (3d10 + 3) slashing damage.
Claw attack. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (2d10 + 7) slashing damage.
Description
The Abnormal Wendigo is a large, 9-10-foot emaciated man. Its skin is a dark blue from frostbite. It has two pairs of arms; the upper ones are larger, with bones bursting out of the hands, forming large claws. The lower ones are smaller and are proportionate to the creature. Instead of a normal head, it has a stag skull, it has two sets of antlers, and six eye sockets, which are pitch black, making it impossible to see the face underneath. lines of dried blood appear under the eye sockets.
It lives in darker places where it can ambush prey. There are very few of these creatures, and they are never seen in groups.