Transmutative Flesh. The Artificial flesh that makes up Alpha's body has been given the ability to remain in a constantly adapting state granting the following benefits:
Adamantine Knuckle. Utilizing it's adaptive flesh Alpha's fists become harder than diamond just as they impact their target. Unarmed strikes have deal 2d6+8 Bludgeoning damage.
Intuitive Body. When hit by a physical attack Alpha's body predicts the incoming damage and adjusts its structure accordingly, granting resistance to slashing, piercing, and bludgeoning damage.
Muscle Activation. As an Artificial being Alpha was created with the ability to completely control its own body granting it direct control of its muscles.
Regeneration. Alpha gains 15hp at the start of each of its turns as long as it has at least 1hp
Engine Part A. If Alpha reaches 0hp and Beta is within 200ft of it, activate Protocol Delta.
Multiattack. When it takes the Attack action Alpha may make two unarmed strikes.
Adamantine Knuckle. Utilizing it's adaptive flesh Alpha's fists become harder than diamond just as they impact their target. Unarmed strikes have +7 to hit. On hit deals 2d6+8 Bludgeoning damage.
Perfect Defense. As an action Alpha can focus entirely on defense. Grants +4 to AC until start of next turn.
Muscle Expansion. As a Bonus action Alpha can exert its control over its own muscles causing them to expand. choose one of the following affects.
Explosive Strikes. Add 1d4 bonus damage to each attack this turn.
Explosive Blow. On your next successful attack target must make a STR Saving throw 20. On a failed save target is thrown back 10ft and knocked prone.
Explosive Charge. Alpha can direct most of its effort into its leg muscles causing it to launch up to 60ft toward a target.
Whipstrike. As an action alpha may use it's highly adaptable body to stretch its arms, giving them a rubber like quality. Alpha flails its arms wildly the rubbery arms flowing like whips. Each creature within a 15ft cone of Alpha must make a DEX Save 17. On a failed save each creature takes 1d6+9 Slashing Damage.
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