Medium Fiend (Devil, Human), Unaligned
Armor Class 17 Natural Armor
Hit Points 130 (15d8 + 45)
Speed 30 ft., 40ft in combat
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +6, DEX +8, CON +7
Skills Acrobatics +10, Intimidation +5
Damage Resistances Fire, Necrotic
Condition Immunities Exhaustion, Frightened
Senses Truesight 60ft, Passive Perception 13
Languages Common, Infernal, Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Rage. With a bonus action Akuma can rage adding +4 to damage rolls and resistance to slashing, bludgeoning, and piercing from nonmagical attacks.

Devil's Rage. Akuma's thirst for combat is nearly impossible to manage, if raging and Akuma would drop to 0 hit points he drops to 1 hit point instead of can immediately make an attack with any ability on a target within 10ft. 

Devil's luck. Akuma has advantage on saving throws against magical affects 

Brutal Critical. On critical strike Akuma does an additional die of damage

Actions

Multiattack. Akuma  makes three melee attacks or two ranged attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5ft, one creature. Hit: 13 (2d8 + 4) magical bludgeoning damage. If the target is Medium or smaller creature it must succeed on a DC 18 Strength saving throw or be knocked prone. If Akuma knocks a creature prone this way it may immediately make an additional attack on the creature

Hadou BlastRanged Weapon Attack: +7 to hit, reach 120ft, one target. Hit: 20 (3d10+3) force damage. 

Hadou Beam (recharge 5-6). Ranged Weapon Attack: +7 to hit, reach 60ft beam. Hit: 30 (6d8) magical fire damage. Target must succeed on a DC 15 DEX saving throw taking half damage if doing so. 

Whirlwind blow.  Melee Weapon Attack: +8 to hit, reach 5ft. Hit: 13 (2d8 + 4) magical bludgeoning damage. Targets all adjacent creatures. 

Reactions

Parry. Akuma adds 4 to its AC against one melee attack that would hit it. To do so, the Akuma must see the attacker. If this causes the attack to miss Akuma may immediately make an unarmed attack against the attacker

 

Legendary Actions

Akuma has 3 legendary actions that reset on its turn 

Relentless Onslaught (cost 3 actions): Akuma may move it's full movement speed and use it's multiattack action to make three unarmed strikes

Devil's Step (cost 2 actions) : Akuma may move it's movement speed without taking attacks of opportunity

Legendary Resistance 3/day: If Akuma would fail a saving throw it may succeed it instead

 

Monster Tags: NPC

Habitat: Urban

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