| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 9 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Fire Absorption. Whenever Al is hit with a fire attack/damage, he absorbs the damage and heals, it also charges his reactor's blast, the damage done by Al's reactor blast is his hp above 250, (for example, if hit by a fire ball and Al has 220 hp, if he takes 50 points of damage, he will heal up to 270 hp and can output 20 points of damage with his reactor blast), however if Al reaches above 350 Hp, he will explode dealing the full HP amount of damage to those in a 60 ft radius.
Immutable Form. Al can't shapeshift, but he would like to, he has always wanted to fly
Magic Resistance. Al has Advantage on saving throws against spells and other magical effects.
Multiattack. Al has two attack action per turn, his leaping slam, his war hammer, and reactor blast in any combination.
Great War Hammer Swing: Melee Attack Roll: +12, reach 15 ft. Hit: 22 (3d12 + 7) Bludgeon damage
Slam: Melee Attack Roll: +12, reach 5 ft. Hit: (3d8 + 7) Bludgeon damage. Optionally, Al can leap his movement speed distance to close the distance and use this attack.
Reactor Blast: Ranged Fire Attack: Al fires a cylindrical blast up to 60ft in front of him with a 10ft diameter. Dexterity Saving Throw: DC 15, if save take half damage, if fail take full damage. The damage is equal to his Hp above 250, however Al can't use it if his hp isn't above 250.
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