Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Action Name. Enter the description for your action.
Bite. Melee Bite Attack: +4 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 4) Piercing damage.
Claw x2. Melee Claw Attack: +4 to hit, reach 5 ft., 2 target. Hit: # (1d10 + 4) Slashing damage.
Salrza's can perform a death roll attack on a victim in range of its jaws.
Roll Attack (Once per day). DC 14 dex save or grappled 4d6 and the victim is incapacitated until healed
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Large carnivorous creatures that live in packs and are not afraid to befriend other species. They can come in a variety of forms depending on the environment they live in.
Lifespan: 25 years, take 5 years to mature into an adult.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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