Large Giant, Chaotic Evil
AC 15    Initiative +0 (10)
HP 138 (12d10 + 72)
Speed 40 ft.
Mod Save
STR 22 +6 +6
DEX 10 +0 +0
CON 22 +6 +6
Mod Save
INT 12 +1 +1
WIS 8 −1 −1
CHA 11 +0 +0
Senses Passive Perception 9
Languages Common, Giant Common, Giant
CR 8 (XP 3,900; PB +3)
Traits

Poor Depth Perception. The blemys has Disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack. The blemys makes two Grab attacks. In addition, it can use Throw if it has a creature grappled.

Grab. Melee Attack Roll: +9, reach 5 ft. Hit: 13 (3d4 + 6) Bludgeoning damage. The target is Grappled (escape DC 17). If the target is Large or smaller, then it is also Restrained until the Grapple ends. The blemys can have two targets Grappled at one time. Throw. Dexterity Saving

Throw: DC 17, one Large or smaller creature that the blemys has Grappled. Failure: 16 (4d4 + 6) Bludgeoning damage as the target is thrown up to 30 feet where it lands with the Prone condition. If the creature is thrown into a space that contains another creature, that creature must also make a DC 17 or take 16 (4d4 + 6) Bludgeoning damage. The thrown creature lands in a space adjacent to that creature.

Bonus Actions

Smash. Strength Saving Throw: DC 17, one Large or smaller creature that the blemys has Grappled. Failure: The creature is smashed into the ground for 19 (3d8 + 6) Bludgeoning damage.

Reactions

Spark Fury. Trigger: The blemys takes damage. Response: The blemys goes into a Fury for 1 minute where it has Advantage on all attacks.

Wrath. Trigger: The blemys takes damage while it is in a Fury. Response: The blemys gains Resistance to Bludgeoning, Piercing and Slashing damage for 1 minute.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Habitat: Forest, Hill, Mountain, Swamp;

Treasure: Armaments

Blemys are cyclopes that have no heads. Instead, they have a single great cyclopean eye, along with a nose and a mouth, in the center of their chests. The blemys are cursed cyclopes who live alone, filled with anger and bitterness. Their simmering anger often boils over during battle, making them an even more fearsome foe.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Grand_Maester_Gonzo

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