| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Winged Burst
The drake can take off without provoking opportunity attacks. When it does, creatures within 5 ft must succeed on a DC 15 Dexterity save or take 7 (2d6) slashing damage from wing strikes.
Serpentine Reach
The drake’s long neck gives it extended range:
Its bite has 15 ft reach
It can attack creatures above or below it without disadvantage
Spine Flare (Recharge 6)
The red spines along its body flare outward.
All creatures within 10 ft must make a DC 15 Dexterity save
Fail: 14 (4d6) piercing damage + 7 (2d6) fire damage
Success: Half damage
Multiattack
The drake makes one Bite and one Claw attack
Bite
+7 to hit, reach 15 ft
Hit: 13 (2d8 + 4) piercing + 3 (1d6) fire
Claw
+7 to hit, reach 5 ft
Hit: 11 (2d6 + 4) slashing
Tail Lash
+7 to hit, reach 10 ft
Hit: 12 (2d8 + 4) bludgeoning
Target must succeed on a DC 15 Strength save or be knocked prone
Special Attack
Crimson Dive (Recharge 6)
The drake flies at least 30 ft straight toward a target and slams down.
Target makes DC 15 Dex save
Fail: 22 (4d10) slashing + 7 (2d6) fire and knocked prone
Success: Half damage, not knocked prone
Description
A lean, pale-scaled drake with vivid crimson wings and jagged red spines along its back. Its long, serpentine neck lashes forward with sudden speed, striking from farther away than expected. The wings look sharp enough to cut, and its tail coils and snaps like a whip.
It moves low and quiet on the ground, but in the air it becomes a diving predator—fast, precise, and aggressive. When threatened, the spines along its body flare with heat before bursting outward in a violent surge.
Territorial and patient, it watches before it strikes—and when it commits, it does so with deadly intent.
Comments