Huge Monstrosity, Unaligned
AC 15 Natural Armor    Initiative +3 (13)
HP 180 (15d20 + 30)
Speed 50 ft., Burrow 50 ft.
Mod Save
STR 28 +9 +9
DEX 7 −2 −2
CON 22 +6 +10
Mod Save
INT 3 −4 −4
WIS 8 −1 +3
CHA 4 −3 −3
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Tremorsense 60 ft.; Passive Perception 14
Languages None
CR 12 (XP 8,400; PB +4)
Traits

Tunneler. The worm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Corpse Consumer. The worm regains 3d8 hit points upon fully consuming a creature.

Actions

Multiattack. The worm makes one Bite attack and one Tail Stinger attack.

Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 (2d8 + 9) Piercing damage. If the target is a medium or smaller creature, it has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Tail Stinger. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 9) Piercing damage plus 9 (3d6) Poison damage. On hit target must make a DC 17 Constitution Saving Throw or receive the Poisoned condition 

Bonus Actions

Swallow. Strength Saving Throw: DC 19, one Large or smaller creature Grappled by the worm (it can have up to three creatures swallowed at a time). Failure: The target is swallowed by the worm, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the worm, and takes 30 (5d8+8) Acid damage at the start of each of the worm’s turns.

If the worm takes 25 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the worm and has the Prone condition. If the worm dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.

Description

The Corpse Worm is huge dark red worm with hundreds of inwards slanted teeth that line the creatures whole mouth, as well as the end of its body condensing into a sharp stinger. While usually small and unaggressive to humans when they are given a surplus of their food (usually corpses but living beings in rare circumstances) they will grow considerable amounts and become much more aggressive. These larger versions usually stay in areas where large battles were fought, eventually growing large and confident enough to go after live prey, ambushing from the ground beneath them. They have a rotten decaying stench and leave holes from where they burrow or ambush, making knowing one is nearby easy. They swallow prey whole as compared to their other methods it’s the quickest way to defat and consume a creature.

Previous Versions

Name Date Modified Views Adds Version Actions
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3/26/2026 7:53:28 PM
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Habitat: Underdark

Fishyfishes

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