Medium Or Small Humanoid, Typically Lawful Neutral
Armor Class 18 (chainmail, shield)
Hit Points 24 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
9 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Skills Athletics +3, Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common and one other language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Infantry Movement. The officer's allies do not provoke opportunity attacks from hostile creatures when moving into or out of the officer's space.

Formation Fighting. Once per turn, the officer can deal an extra 6 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the officer that isn't incapacitated.

 

Actions

Longspear. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (2d6 + 1) piercing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 1) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Bonus Actions

Call to Arms. The officer targets one ally it can see within 30 feet of itself. If the target can hear the officer, the target can make one melee attack using its reaction and has advantage on the attack roll.

Rally. The officer ends the frightened condition on itself and each creature of its choice that can hear it within 30 feet.

Reactions

Look Out, Sir! The officer can redirect one attack that would hit it to an ally within 5 feet who is of a lower rank than itself and isn't prone or incapacitated.

Description

 

TBA

Monster Tags: humanoidsoldier

Habitat: CoastalForestGrasslandHillUrban

Turtlekidiv

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