Action. The Annihilator can make two slam attacks, or a Meteor Bolt, or a Blackstar Fall.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage.
Meteor Bolt. Ranged Spell Attack: Dexterity Saving throw (DC 15), range 50 ft. sphere. Hit: 18 (3d6 + 8) fire damage. Half damage on save.
Blackstar Fall. The blackstar annihilator can fly 40 ft and enter an enemy's space; Strength Save (DC 15) or 20 (4d6 + 8) bludgeoning damage, and the target is pushed 10ft and knocked prone. Miss: The target is pushed 5 feet. If the target cannot be pushed, the blackstar annihilator ends its move in an unoccupied square adjacent to the target.
Secondary Attack. When it lands, the blackstar annihilator attacks: all creatures in a 15 ft radius much make a Dexterity Save (DC 15) or take 15 (2d6 + 8) bludgeoning damage, and the target is pushed 5 ft and knocked prone. The burst area becomes difficult terrain.
Description
A blackstar annihilator seeps shadows like black flame, and acts with depraved will and energy. A point of blue light serves as a sensory organ. The blackstar annihilator flies over its targets and uses blackstar/all to initiate combat. Whenever it can, it tries to land in an enemy's space among many foes, to get the most out of its initial assault. It then flies aloft again to hurl ranged attacks at its opponents. It prefers to avoid melee, employing slam attacks only when it would provoke opportunity attacks for using meteor bolt.
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