| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +7 |
| DEX | 1 | −5 | −5 |
| CON | 20 | +5 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 20 | +5 | +8 |
| CHA | 1 | −5 | −5 |
Trait Name. Dark Origin: immunity to necrotic damage but is vulnerable to radiant damage.
Planted: cannot be moved in any way.
Hard: resistant to non magical attacks from piercing and slashing weapons.
Action Ranged Attack. crystal launch: +5 to hit, range 60/120 ft., 2 target. Hit: 9 (2d6 + 3) [bludgening] after hitting or missing, the crystal explodes, doing 1d6+3 necrotic damage in a 5ft sphere from the target unless they pass a DC 16 dexterity saving throw to take half damage.
Action Melee Attack. Diamond Pike: +8 to hit, range 5ft, 1 target. hit: 15 (2d8 + 3) piercing and 6 (2d4) necrotic damage. Also pushes the target 10 ft and forces them to make a DC 17 dexterity saving throw or be knocked prone.
Bonus Action Name. crystal barrier: creates a 25ft sphere where damage to the cube and its allies is ignored unless the creature doing the damage is inside the barrier
jagged rip: if an effect on the terrian it placed, it can remove it, ending the spell or effect that caused it and doing 1d4 bludgening damage while applying the prone conditon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/27/2026 7:17:45 PM
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2
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1
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Coming Soon
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