Medium Monstrosity, Neutral Good
Armor Class 12
Hit Points 38 (6d8 + 12)
Speed 50 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the cevitaur moves at least 30 feet straight toward a target and then hits it with a spear attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Rideable Anatomy. The cervitaur can be saddled, and can carry a Medium or smaller creature on their back.

 

Actions

Multiattack. The cervitaur makes two attacks: one with its spear and one with its hooves or two with its longbow.

Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description

Cervitaurs are distant relatives to the centaur, but have the lower body of a red deer. On top of their head is either a pair of deer horns for males, or a pair of nubs for females. They are mainly found in the Feywilds, roaming in herds of 3-5 bucks, or 5-10 does and fawns. Though, they can also be found in the forests of the Sword Coast. 

They are often the allies to a druidic circle, offering the wisdom and insight of the Fae Folk, and they serve as protectors of the forests that they live in.

Habitat: ForestGrassland

Master_of_Wolves

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