AC
12
Leather Armor
Initiative
+1 (11)
HP
13
(3d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Senses
Passive Perception 10
Languages
Common
CR
1/4 (XP 50; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Spellcasting.
The cultist is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks).
Cantrips (at will)
Thaumaturgy.
Acid Splash. Ranged Spell Attack: +3, range 60 ft., one or two creatures.
Hit: 3 (1d6) Acid damage.
1st level (1/day)
Sleep. The cultist rolls 22 (5d8) hit points worth of creatures. Creatures with the lowest HP fall Unconscious first.
Comments