Medium Humanoid, Any Non-Good Alignment
AC 12 Leather Armor    Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Skills Deception +4, Religion +2
Senses Passive Perception 10
Languages Common
CR 1/4 (XP 50; PB +2)
Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Spellcasting.
The cultist is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks).

Cantrips (at will)
Thaumaturgy.
Acid Splash. Ranged Spell Attack: +3, range 60 ft., one or two creatures.
Hit: 3 (1d6) Acid damage.

1st level (1/day)
Sleep. The cultist rolls 22 (5d8) hit points worth of creatures. Creatures with the lowest HP fall Unconscious first.

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