Medium Aberration, Unaligned
Armor Class 15 Natural Armor
Hit Points 135 (9d8 + 9)
Speed
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
2 (-4)
CHA
4 (-3)
Damage Resistances Damage from Spells
Damage Immunities Psychic
Senses Tremorsense 30, Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unseen. The ashi-magari is magically invisible. If the invisibility is negated, it appears as a cluster of purple tentacles.

Actions

Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the ashi-magari cannot use it's tentacles on another target.

Tentacle Slam.The ashi-magari slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 4 Strength saving throw or take 10 (2d6 +3) bludgeoning damage and be stunned until the end of the ashi-magari's next turn . On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Description

Ashi-magri are clusters of invisible tendrils most commonly found in dungeons and magical locations, indicating a magical or human origin. Each individual ashi-magari has multiple tendrles, with the exact number ranging from 3-7. When an ashi-magari is killed the body dissapears, although occasionally some slime is left behind. They are immobile, being rooted to the spot they are in, unable to move under their own power.

Monster Tags: Misc Creaturemonstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

ZooBot

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