Medium Humanoid, Any Non-Good Alignment
AC 17 (Splint)    Initiative +1 (11)
HP 112 (8d10 + 64)
Speed 35 ft.
Mod Save
STR 16 +3 +3
DEX 13 +1 +1
CON 15 +2 +2
Mod Save
INT 6 −2 −2
WIS 20 +5 +8
CHA 11 +0 +3
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Frightened
Senses Passive Perception 12
Languages Common
CR 7 (XP 2,900; PB +3)
Traits

Dark Devotion. The Cultist Avenger has advantage on saving throws against being charmed. 

Spellcasting. The Cultist Avenger is capable of spellcasting. It's Casting ability is Wisdom (DC 16 / +8 to spell attack rolls):
1st level (3 slots): Wrathful Smite, Shield of Faith

2nd level (2 slots): Aid, Misty Step

1/per day: Fear (3rd lvl), Hunger of Hadar (3rd lvl) 

Worshipper's Aura. The Cultist Avenger radiates a protective aura in a 10-foot Emanation that originates from it. All allies of the Cultist Avenger in this aura gain a +3 bonus to saving throws

Actions

Multiattack. The Cultist Avenger makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) slashing damage.

Bonus Actions

Superior Command. As a bonus action, the Cultist Avenger can command one of it's allies below it's CR (CR 6 or lower) to attack a creature within 30 ft. of themselves. That creature uses its reaction to make an attack against a creature of the Cultist Avenger's choosing within the allowed range. 

Reactions

Opportunity attack. The Cultist Avenger makes an attack of opportunity against a creature that leaves or passes through it's melee attack reach.

Description

One of the most devout worshipers among cultists, built for battle and often leaders of large cult groups. 

 

Apart of Messy Gravy's Enhanced Cultists

Previous Versions

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