Armor Class
12
Hit Points
157
(15d12 + 60)
Speed
40 ft., Climb 40 ft.
STR
23
(+6)
DEX
16
(+3)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +9, Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The rabbit makes two kick attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d10+4 piercing plus 1d6 poison (crazed toxin). Target must succeed on a DC 13 Constitution save or be poisoned for 1 minute (save ends at end of each of its turns).
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