Medium Fiend (Devil), Lawful Good
AC 25 Magical Plate & Shield    Initiative +1 (11)
HP 168 (16d8 + 96)
Speed 30 ft.
Mod Save
STR 20 +5 +9
DEX 12 +1 +5
CON 15 +2 +6
Mod Save
INT 11 +0 +4
WIS 8 −1 +3
CHA 18 +4 +8
Skills Athletics +9, Intimidation +7, Persuasion +9
Vulnerabilities Necrotic
Resistances Radiant
Immunities Frightened
Senses Darkvision 60; Passive Perception 14
Languages Common, Common Sign Language, Elvish
CR 10 (XP 5,900; PB +4)
Traits

Aura of Protection. Anastasia and allied creatures within 10 feet gain a +4 bonus to all saving throws.

Aura of Courage. Anastasia and allied creatures within 10 feet are immune to the Frightened condition.

Lay on Hands (60 HP/Day). Anastasia has a pool of healing power that replenishes when she finishes a Long Rest. As a Bonus Action, she can touch a creature and restore up to 60 Hit Points from the pool. She can also expend 5 Hit Points from the pool to remove the Poisoned condition from the target.

Spellcasting. Anastasia casts spells using Charisma (spell save DC 16):

Actions

Multiattack. Anastasia makes two weapon attacks or three eldritch blast attacks.

Duskrusher (Mace). Melee Attack Roll: +12, reach 5 ft., one target. Hit: 9 (1d6 + 6) Bludgeoning damage plus 9 (2d8) Radiant damage.

Returning Javelin. Ranged Attack Roll: +11, range 30/120 ft., one target. Hit: 9 (1d6 + 6) Piercing damage plus 4 (1d8) Radiant damage.

Eldritch Blast. Ranged Attack Roll: +9, range 120 ft., up to three targets. Hit: 5 (1d10) Force damage per beam.

 

Bonus Actions

Lay on Hands (60 HP/Day). Anastasia has a pool of healing power that replenishes when she finishes a Long Rest. As a Bonus Action, she can touch a creature and restore up to 60 Hit Points from the pool. She can also expend 5 Hit Points from the pool to remove the Poisoned condition from the target.

Divine Smite (6/Day). When Anastasia hits with a melee weapon attack, she deals an extra 13 (3d8) Radiant damage.

Reactions

Guardian Intercession. When a creature Anastasia can see within 10 feet is hit by an attack, she grants that creature a +5 bonus to AC against that attack, potentially causing it to miss. If the attack still hits, the creature retains the +5 bonus to AC until the end of the current turn.

Description

'Misery' - Paladin of Ilmater.

Promethean82

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