A cushy Caddilac Escalade with spinning rims
Impress. Any creature getting out of the car and still within 15 feet of it may receive advantage on charisma checks
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: (2d6 + 5) [bludgeoning] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
20' long and 13' wide
This paragon of comfort and class is the choice of the distinguished criminal class. The spinning rims are not removable or the "impress" feature will be removed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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