Large Construct, Unaligned
Armor Class 15 Steel
Hit Points 50 (5d10)
Speed
STR
29 (+9)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
20 (+5)
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

A cushy Caddilac Escalade with spinning rims

Actions

Impress. Any creature getting out of the car and still within 15 feet of it may receive advantage on charisma checks

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: (2d6 + 5) [bludgeoning] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

20' long and 13' wide

This paragon of comfort and class is the choice of the distinguished criminal class. The spinning rims are not removable or the "impress" feature will be removed.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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