Medium Elemental, Neutral Evil
Armor Class 16 Natural armor
Hit Points 197 (20d8 + 4)
Speed 25 ft.
STR
18 (+4)
DEX
20 (+5)
CON
17 (+3)
INT
7 (-2)
WIS
17 (+3)
CHA
9 (-1)
Skills Stealth +15
Damage Vulnerabilities Radiant
Damage Resistances Fire
Senses Passive Perception 18
Languages Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Action. The Prowler can make two bite attacks, or a Meteor Bolt, or a Blackstar Fall.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) peircing damage. 

Blackstar Charge. (Recharge 5-6) The prowler makes a charge attack; Strength Save (DC 18); On fail 3d10 +10 damage, and the target is knocked prone. When the target stands up, it provokes opportunity attacks from adjacent blackstar prowlers. On a success the target takes half damage and is not knocked prone. 

Reactions

Pounce on the Fallen. The blackstar prowler teleports up to 40ft to end its move adjacent to a prone enemy.

Description

Vaguely wolflike in shape, blackstar prowlers are crude accumulations of animated dust and lustrous black rock fragments. Terrifyingly crafty, these creatures remain silently on the move, hunting relentlessly for sources of animating energy. A blackstar prowler launches itself with blackstar charge to send its quarry sprawling, ruthlessly biting thereafter. Prowlers prefer to run in packs and with allies that can knock enemies prone so they can take advantage of their pounce on the fallen attack.

camilly

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