Armor Class
10
Hit Points
21
(4d6 + 12)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +5
Gear
Can have any armor or weapons (adjust CR to match)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Fire Weakness. Takes 1d6 fire damage if it starts it's turn in direct sunlight.
Inverse Healing. When the it takes necrotic damage it instead heals the amount that would be taken. Additionally when it would heal it instead takes the amount of healing as force damage.
Water Breathing. It can breath underwater forever.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Baby Drowned are faster then their adult counterparts. They sometimes ride other drowned.
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