Small Undead, Neutral Evil
Armor Class 10
Hit Points 21 (4d6 + 12)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Gear Can have any armor or weapons (adjust CR to match)
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Fire Weakness. Takes 1d6 fire damage if it starts it's turn in direct sunlight. 

Inverse Healing. When the it takes necrotic damage it instead heals the amount that would be taken. Additionally when it would heal it instead takes the amount of healing as force damage.

Water Breathing. It can breath underwater forever.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Baby Drowned are faster then their adult counterparts. They sometimes ride other drowned.

Habitat: SwampUnderwater

DungeonCat1211

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