Medium Humanoid (Tiefling), Chaotic Good
AC 19    Initiative +12 (22)
HP 143 (22d8 + 44)
Speed 60 ft.
Mod Save
STR 14 +2 +2
DEX 22 +6 +12
CON 14 +2 +8
Mod Save
INT 12 +1 +1
WIS 14 +2 +8
CHA 19 +4 +10
Skills Perception +8, Persuasion +16, Stealth +12
Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Common, Common Sign Language, Infernal, Undercommon
CR 18 (XP 20,000; PB +6)
Traits

Evasion. If Casthus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Casthus instead takes no damage if he succeeds on the save and only half damage if he fails. Casthus can't use this trait if he has the Incapacitated condition.

Actions

Multiattack. Casthus makes three attacks, using Rapier or Firebolt in any combination.

Rapier. Melee Attack Roll: +12, reach 5 ft. Hit: 19 (3d8 + 6) Piercing damage, and Casthus has Advantage on the next attack roll he makes before the end of this turn.

Firebolt. Ranged Attack Roll: +10, range 120 ft. Hit: 22 (4d10) Fire damage.

Spellcasting. Casthus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18, +10 to hit with spell attacks):

At will: Message, Thaumaturgy

1/day each: Darkness, 

Bonus Actions

Fiendish Charm. Wisdom Saving Throw: DC 18, one creature Casthus can see within 30 feet. Failure: The target has the Charmed condition until the start of Casthus’ next turn.

Reactions

Riposte. Trigger: Casthus is hit by a melee attack roll while holding a weapon. Response: Casthus adds 6 to his AC against that attack, possibly causing it to miss. On a miss, Casthus makes one Rapier attack against the triggering creature if within range.

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2026 11:57:58 PM
5
2
To Kill a God
Coming Soon

Habitat: Underdark

Jnsorens

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