Large Monstrosity, Unaligned
AC 16 Natural Armour    Initiative +4 (14)
HP 33 (6d10)
Speed 200 ft.
Mod Save
STR 15 +2 +2
DEX 19 +4 +6
CON 11 +0 +0
Mod Save
INT 5 −3 −3
WIS 14 +2 +2
CHA 4 −3 −3
Vulnerabilities Fire
Senses Darkvision 100 ft; Passive Perception 12
Languages None
CR 3 (XP 700; PB +2)
Traits

Agility. The Corpse Fawn doesn't provoke opportunity attacks when it moves out of an enemies reach.

Trample. The Corpse Fawn can pass through creatures one or more sizes smaller than it. Each creature who's space the Corpse Fawn enters during its turn is targeted by the following effect.
Strength Saving Throw: DC 14. Failure: 8 (1d8+4) Bludgeoning damage, and the target has the prone condition.
It can only target any given creature with this effect once per turn.

Short lives. From birth, the Corpse Fawn will instantly decompose in 2d8 days.

Not meant to live. The Corpse Fawn cannot eat, drink, feel pain, or rest.

Determination. The corpse fawn will not stop running until it has found a corpse far away from its birthplace, at which point it will infect it and instantly decompose.

Actions

Ram. melee attack roll: +2 to hit, reach 5ft. Hit: 9 (2d8) bludgeoning damage +4 (1d8) Bludgeoning if the deer moved at least 20ft before making the attack

Infect. The deer bites into a non-decomposed humanoid corpse within 5ft and plants a tiny deer fetus in the flesh. The fetus will start eating the flesh and rapidly growing. In 3d4 rounds, the Fetus will have grown into a full Corpse Fawn (see that stat-block). If there are less than 5 corpses in the vicinity when it takes this action, this will birth a Corpse Fawn Runner instead.

Description

The larger, rampaging spawn of the corpse fawns, they will mow down anything for the continuation their herd. From the second they're finished eating the corpse they were born out of, to the very moment they die, they're running. A mad dash against extinction. They will often run with such little regard for their own bodies they end up breaking most of their bones well before they reach their destination, yet they keep on running. Upon reaching the next battle, they will infect the nearest corpse and then die, having fulfilled their purpose in ensuring the next generation of short-living fawn.

 

For more lore on what they are exactly check out Corpse Fawn.

Monster Tags: monstrosityAbominations

Habitat: Any

spikrakgrot

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