Small Undead, Neutral Evil
Armor Class 10
Hit Points 21 (4d6 + 12)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Gear Can have any armor (adjust CR to match)
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Inverse Healing. When the it takes necrotic damage it instead heals the amount that would be taken. Additionally when it would heal it instead takes the amount of healing as force damage.

Exhausting Touch. When a creature is hit by a Baby Husk it must succeed a DC 8 constitution saving throw or take half a level of exhaustion.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Baby Husks are faster then their adult counterparts. They sometimes ride animals and even other Husks.

Habitat: Desert

DungeonCat1211

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