Coordinated Strike. When Crowe takes the help action she can use it on any creature within 30ft, if she does so her next attack deals an extra 7 (2d6) damage.
Evasion. If Crpwe is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, she instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Expertise. Crowe can add twice her proficiency bonus to skill checks made to work on machines or Charisma (Intimidation) checks.
Attacker. Crowe gains a +2 bonus to all attack rolls (included in actions) and also may add +2 to all of her attack rolls while piloting a Jaeger.
Battle Ready. Crowe had advantage on initiative rolls.
Improved Critical. Crowe scores a critical hit on an attack roll of 19 or 20.
Extra Attack. Crowe can make 2 attacks on her turn instead of 1.
Combat Knife. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or thrown range 20/60ft., 1 target. Hit: 7 (1d6 + 3) piercing damage.
Unarmed. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) bludgeoning damage.
Semi-Automatic Pistol. Ranged Weapon Attack: +8 to hit, range 80/320 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage.
Cunning Action. Crowe can use the dash, disengage, dodge, hide, or help action as a bonus action.
Second Wind (1/Short Rest). Crowe regains 13 (1d10 + 7) hp.
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