Blackstar Pulse. (Healing) Range: 15 ft; enemies that start their turns within the aura take 10 necrotic damage, and blackstar host that start their turns within the aura heal 10 hit points.
Teleport. Bonus action to teleport 20 ft.
Action. The Annihilator can make a Force Slam, Mindtrip, or Blackstar Nova attack. It can then make a Mindquake attack or use Animate Blackstar.
Force Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) force damage.
Mindtrip. Ranged Spell Attack: Wisdom Save (DC 15), range 50 ft. sphere. Hit: 13 (1d10 + 8) psychic damage and speed is reduced to 0 ft. Half damage on save.
Blackstar Nova. Ranged Spell Attack. 25 ft sphere. Wisdom Save (DC 15); Hit: 20 (4d6 + 8) psychic damage, and the target is pushed 10 ft and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone.
Mindquake. (Recharge 5-6) Ranged Spell Attack. 25 ft sphere, range 120 ft; Wisdom Save (DC 16) Hit: 20 (4d6 + 8) psychic damage, and the target is stunned until the end of their next turn.
Animate Blackstar. The idol targets the remains of a fallen blackstar creature and imbues it with energy. As an at-will power, the fallen blackstar rises as a blackstar pawn. If the blackstar idol targets a blackstar pawn, it becomes a blackstar knight.
Description
Timesus's servitors carved and prepared fragments of their master. These blackstar idols, were designed to create other blackstar creatures and lead them in battle. A blackstar idol appears as large sphere of smooth, black stone, rapidly rotating in midair. Energy streams from it like ebony flame, wrapping it in a pall of doom. The idol begins combat in flight, attacking enemies with its mindquake. Then it descends to catch foes in its aura and uses blackstar nova. It uses mindrip every turn.
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