Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 119 (14d8 + 56)
Speed 30 ft., Swim 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Arcana +6, History +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 11
Languages Telepathy 30 ft. any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: detect magic, levitate, mage armor (self only)

1/day each: water breathing, investiture of wind, finger of death

Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): lightning lure, eldritch blast, mage hand, minor illusion, prestidigitation, shocking grasp

1st–5th level (3 5th-level slots): armor of Agathys, arms of Hadar, crown of madness, lightning bolt, contact other plane, gust of wind, dimension door, create or destroy water, control water, cone of cold, vampiric touch

Grasping Tendrils. All hostile creatures must treat the terrain within 15 feet of the warlock as rough, provided that the warlock isn’t incapacitated.

Actions

Multiattack. The warlock can make two weapon attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 necrotic damage.

Monster Tags: NPC

Habitat: ArcticHillMountainUnderdarkUrban

Greyhome

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