Soldier's Duty. (When reduced to 0 hit points) The blackstar knight explodes; 10 ft radius from knight; Dexterity Save (DC 15); 14 (1d10 + 9) damage; marked targets take an additional 14 (1d10 + 9) damage.
No Escape. The blackstar knight can teleport 50 ft as long as it ends in a square adjacent to an enemy marked by the blackstar knight.
Action. The Crusher can make two slam attacks, or a Meteoric Shockwave attack, or a Focused Gravity attack.
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 9) slashing damage, and the target is marked until the end of the blackstar knight's next turn.
Deathsword. (Recharge 5-6) Melee Spell Attack: +9 to hit; Hit: 24 (3d10 + 9) slashing damage, and if the target is marked by the blackstar knight it takes an additional +10 damage.
Description
Blackstar knights are baroque vessels of glossy black stone and the dust of the Dawn War's fallen. Some of these knights have a connection to the dead of the Dawn War, due to pulling animating energy from Death's Reach. Each knight carries a black, stone blade that is sharper than worked steel. A blackstar knight fights alongside allies, beginning combat by marking an opponent with its greatsword attack. The blackstar knight then uses deathsword and no escape to hound its marked foe. As it approaches 0 hit points, a knight maneuvers close to multiple enemies so that it gets the most out of its soldier's duty power.
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