Blaze. Once Charmeleon has 32 hit points remaining, it gains advantage on attack rolls.
Solar Power. Whilst in direct sunlight, Charmeleon's Ember does an addition 1d10 fire damage on a hit.
Water Susceptibility. Charmeleon takes 1 cold damage for each gallon of water it comes into contact with.
Ember. RangedWeapon Attack: +5 to hit, range 70/120 ft., 1 target. Hit: 18 (5d6 + 1) fire damage. In addition, any flammable object hit by Ember ignites.
Flamethrower (Recharge 5-6). Charmeleon releases a burst of fire in a 40ft. cone. Any creature in range must succeed a DC 13 Dexterity saving throw or take 4d6 fire damage or half as much on a success. In addition, any flammable object hit by Flamethrower ignites.
Description
Charmeleon is a bipedal, reptilian Pokémon. It has dark red scales and a cream underside from the chest down. It has blue eyes and a long snout with a slightly hooked tip. On the back of its head is a single horn-like protrusion. It has relatively long arms with three sharp claws. Its short legs have plantigrade feet with three claws and cream-colored soles. The tip of its long, powerful tail has a flame burning on it. The temperature rises to unbearable levels if Charmeleon swings its tail.
Previous Versions
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3/29/2026 10:32:55 PM
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8
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Coming Soon
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