Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
- Tone at the Table
- Important:
- She should feel:
- • Dangerous
- • Unstable
- • But still clearly a child
- Moments of:
- • Anger
- • Hurt
- • Pride
- • Desperation
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
- Multiattack
- Althea makes two attacks with Chainblade or one attack + one ability.
- Chainblade
- A summoned infernal chain weapon made entirely of flames
- Melee Weapon Attack: +9 to hit, reach 10 ft
- Hit:
- 10 (1d8 + 6) slashing + 7 (2d6) fire
- Target must succeed DC 15 Strength save or be:
- • pulled 10 ft toward her
“ Get Away From Me!”
- burst of energy in a 15-ft radius:
- • DC 15 Wisdom save
- • Fail:
- • 5d8 psychic damage
- • frightened until end of next turn
- • Success:
- • half damage
l
- Lash of Judgment (1/day)
- Single target within 30 ft:
- • DC 16 Charisma save
- On fail:
- • restrained by spectral chains until the end of this creatures turn
- • takes 4d10 fire damage
.
Stomp & Flick
- She lashes out impulsively:
- • One creature within 5 ft must succeed DC 14 Dex save or fall prone
“Look at Me!”
- Choose one creature within 30 ft:
- • Must succeed DC 15 Wis save or:
- • has disadvantage attacking anyone except Althea
Reaction Name. Enter the description for your action.
Petulant Retaliation
- When hit:
- • Deal 10 psychic damage back to attacker
- Meltdown (1/day)
- “I HATE YOU!”
- Triggered when Althea drops below half HP.
- For 1 minute:
- Gains resistance to all damage
- Makes 3 attacks instead of 2
- Deals +1d10 damage
- BUT:
- At the end of each turn:
- Roll 1d4:
- 1–2 → attacks nearest creature next turn
- 3–4 → acts normally
- After Effect
- She collapses emotionally:
- disadvantage on all attacks for 1 minute
- visibly shaken, angry, or crying
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Althea is:
- • Petulant
- • Proud
- • Impulsive
- • Desperate to be taken seriously
- • Loyal to her “new” family
- She doesn’t strategize.
- She reacts.
- Traits
- Child of Two Monsters
- When she takes damage, she gains +2 damage on attacks until end of next turn (stacks up to +6).
- Tantrum Spiral
- During combat, at the start of her turn, roll 1d10:
- Roll for Effect
- 1 Outburst — she must attack the nearest enemy
- 2–4 Disadvantage on next attack (frustration)
- 5–9 No effect
- 10 Frenzy — advantage + +2d8 damage this turn
- Infernal Defiance
- When forced to make a saving throw, Althea can reroll.
- If she does (no matter the outcome of the save):
- • She takes 10 psychic damage
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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