Medium Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 50 ft.
STR
16 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Senses Blindsight, Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The cheetah can expend its action and bonus action to move 5 times its movement speed (500 ft.) and gains one level of exhaustion.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (3d4 + 3) piercing damage.

Trip. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. After moving more than 20 feet towards a target, the cheetah may attempt to trip an opponent.  If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be knocked prone.

Reactions

 

Legendary Actions

 

Description

 

Lair and Lair Actions

 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Shnobly123

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