Armor Class
14
(natural armor)
Hit Points
16
(3d8 + 3)
Speed
50 ft.
STR
16
(+3)
DEX
19
(+4)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Senses
Blindsight, Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The cheetah can expend its action and bonus action to move 5 times its movement speed (500 ft.) and gains one level of exhaustion.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (3d4 + 3) piercing damage.
Trip. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. After moving more than 20 feet towards a target, the cheetah may attempt to trip an opponent. If the target is a creature, it must succeed on a DC 13 Dexterity saving throw or be knocked prone.
Reactions
Legendary Actions
Description
Lair and Lair Actions
Comments