| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 9 | β1 | β1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | β4 | β4 |
| WIS | 8 | β1 | β1 |
| CHA | 1 | β5 | β5 |
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Feta Fury. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Multiattack. The golem makes two Swiss Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Swiss Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the targetβs Hit Point maximum decreases by an amount equal to the Acid damage taken.
Hot Halloumi. The cheese golem covers a circle (10ft radius) with molten cheese. This is treated as difficult terrain and any creature in the cheese takes 18 (2d10+7) [fire] damage. When a player wishes to leave the molten cheese, they need to make a DC 12 str save or be stuck in the cheese for a turn.
Cut the cheese. When an opponent hits the cheese golem with an attack, the cheese golem can take a reaction to perform a stinky retaliation. Melee attack roll: 9+ to hit, 1 target. Reach 5ft. Hit: 10 (2d6+3) [poison] damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/30/2026 10:44:15 AM
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Coming Soon
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