Small Humanoid, Neutral Evil
Armor Class 13
Hit Points 33 (6d6 + 12)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Skills Medicine +4, Religion +2
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the urd has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The urd has advantage on an attack roll against a creature if at least one of the urd’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Spellcasting. The urd is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following cleric spells:

Cantrips (at will): resistance, shocking grasp, thaumaturgy, toll the dead

1st level (4 slots): cure woundsthunderwavesanctuary

2nd level (3 slots): gust of wind, spiritual weapon

3rd level (2 slots): call lightningspirit guardians

 

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Blue Blooded. When a creature within 5 feet of the urd that it can see hits it with an attack, the urd can cause the creature to make a DC 12 Dexterity saving throw. The creature takes 9 (2d8) lightning on a failed saving throw, and half as much damage on a successful one. The urd must finish a long rest before using this feature again.

Description

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Steedling

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