Sunlight Sensitivity. While in sunlight, the urd has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The urd has advantage on an attack roll against a creature if at least one of the urd’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Spellcasting. The urd is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following cleric spells:
Cantrips (at will): resistance, shocking grasp, thaumaturgy, toll the dead
1st level (4 slots): cure wounds, thunderwave, sanctuary
2nd level (3 slots): gust of wind, spiritual weapon
3rd level (2 slots): call lightning, spirit guardians
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Blue Blooded. When a creature within 5 feet of the urd that it can see hits it with an attack, the urd can cause the creature to make a DC 12 Dexterity saving throw. The creature takes 9 (2d8) lightning on a failed saving throw, and half as much damage on a successful one. The urd must finish a long rest before using this feature again.
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