Medium or Small Monstrosity (Lycanthrope), Neutral Evil
AC 17 Natural    Initiative +4 (14)
HP 200 (15d10 + 105)
Speed 50 ft.
Mod Save
STR 20 +5 +19
DEX 16 +3 +20
CON 20 +5 +19
Mod Save
INT 10 +0 +10
WIS 18 +4 +13
CHA 11 +0 +5
Skills Athletics +10, Perception +9, Stealth +8
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft.; Passive Perception 19
Languages Common (can’t speak in wolf form)
CR 15 (XP 13,000; PB +5)
Traits

Pack Tactics. The blood hunter has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Blood Rite Whenever the blood hunter deal damage according use its blood rite die, it can deal its choice of necrotic, psychic, or thunder damage.

Legendary Resistance (3 / day) When the blood hunter fails a saving throw, it can choose to succeed.

Magical Attacks The blood hunter's attacks count as magical for the purpose of overcoming resistance.

Otherworldly Sense The blood hunter can pinpoint the location of an aberration, celestial, dragon, elemental, fey, fiend, or undead within 300ft. of them

Shared Pain When the blood hunter takes damage from a creature under its blood curse, the attacker takes 9(2d8) rite damage.

Steeled Mind The blood hunter has advantage on Intelligence, Wisdom, and Charisma saving throws

Actions

Multiattack. The blood hunter makes two attacks, in any combination. It can replace one attack with a Bite attack. In hybrid form the blood hunter can make three melee attacks.

Hunter's Howl (Wolf or Hybrid Form Only). Creatures of the blood hunter's
choice within 60ft. must make a Wisdom Saving Throw: DC 17. On a failed saving throw, creatures are considered frightened until the end of the blood hunter's next turn.

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +10, reach 5 ft. Hit: 17 (2d8 + 7) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 17. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Claw. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (1d8 + 7) Slashing damage.

Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +10, range 150/600 ft. Hit: 11 (2d8 + 7) Piercing damage + 5(1d8) damage according to your blood rite.

Bonus Actions

Shape-Shift. The blood hunter shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Blood Curse (Sacrifice 10 hitpoints) The blood hunter can choose one creature it can see within 30ft. of the blood hunter is branded with a curse. Each time the blood hunter deals damage to the target, that creature takes an additional 9 (2d8) damage according to the blood hunter's rite damage type. This effect lasts for one minute or until the blood hunter uses this ability again. The blood hunter can only curse one creature at a time in this manner

Reactions

Exposing Strike(Sacrifice 10 hitpoints) When the blood hunter deals damage to a creature, the target is considered to be vulnerable to the damage from that attack.

Legendary Actions

The blood hunter can take three legendary actions on its turn. It can only use one legendary action on a turn and must use it at the end of a creature's turn. The blood hunter regains all expended legendary action at the start of each of its turn.
Movement (1 action) The blood hunter can move up to half its movement speed without provoking attacks of opportunity
Weapon Strike (1 action) The blood hunter can make one weapon attack on its turn
Resilience(3 action) The blood hunter can end one spell effect or status condition on itself.

Description

The stat block is heavily inspired by Sonixverse Labs Master Blood Hunter NPC stat block.

Habitat: ForestHillUrban

Foxfire7723

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