Armor Class
14
Natural Armor
Hit Points
500
(5d12 + 12)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses
Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Actions
Fire Ballista. 3 ballista fire each causing 3d10, must roll for each bolt.
Fire Mongol Fires the Mongol that causes 5d10 damage, takes to rounds to reload.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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