Gargantuan Monstrosity, Neutral Evil
Armor Class 18 Chitin
Hit Points 330 (20d20 + 120)
Speed 40 ft., Walk 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
22 (+6)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +12, DEX +7, CON +11, WIS +7
Damage Vulnerabilities Fire
Damage Resistances Acid
Condition Immunities Blinded, Charmed, Poisoned
Senses Darkvision 150 ft, Tremorsense 60 ft, Passive Perception 16
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Silken Spray.  Whils

Chitinous Fracture. A creature can target the monstrosities Chitious Fracture, when within range of its immediate back side. The attack, when made is deals an additional 4d8 piercing damage. Once a combat, if this spot is dealt 50 or more damage, the Arachnid Monstrosity is stunned for its next turn

Actions

Multi-attack. The Arachnid Monstrosity may use 2 Leg Slashes or Venom Spits, and 1 Mandible Strike in any order. 

Silken Spray (Recharge 6). Ranged Spell Attack: A 60 ft cone of silk sprays out in a direction of the Arachnid's choice. Any creatures in range of the cone must pass a dc 16 dexterity saving throw or become grappled and take 3d6 acid damage.

Leg Slash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Mandible Strike. Melee Weapon Attack: +3 to hit, range 10x10 ft. cube, Hit: 15 (4d4 + 5) piercing damage plus 15(6d4) poison damage

Venom Spit. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: # (4d4 + 5) piercing damage plus (6d4) poison damage

 

Bonus Actions

Spooling Web. The Arachnid pulls its web's 30ft inwards and towards its mouth. Anyone within the first 30 ft must make a strength saving throw to now become swallowed by the arachnid monstrosity. The arachnid may have a maximum of two medium sized creatures swallowed at any one time.
Whilst swallowed, the creature may use its action to attempt a dc 20 strength saving throw. If the creature is still captured at the beginning of the Arachnids turn, then the creature will receive 6d6 acid damage. 

Reactions

Confused Mobility. Whenever this monstrosity is successfully hit by an attack, it will turn to face its attacker, unless it is prevented from doing so by another condition. 

Legendary Actions

Frantic Slashing (Costs 2 Actions, Must be below 50% Health). The Arachnid Monstrosity lashes out wildly, and all creatures within 10 ft of it must succeed on a DC 14 Dexterity saving throw or receive 2d8+5 slashing damage. 

Scurry (Costs 1 action). The Arachnid moves 60 ft in any direction, and does not receive attacks of opportunity

 

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Arachnid Monstrosity is a relic of a forgotten age, a creature that has survived far beyond the span nature ever intended. Its once‑impenetrable chitin is cracked and dulled, and a faint, a purple sludge pulsing in its veins barely beneath its chitinous shell and leathery stomach. Time has worn at its mind as surely as it has its body and instincts that once guided its hunts now flicker unpredictably, leaving the creature drifting between long stretches of stillness and sudden, violent outbursts.

It wanders its lair in confused, looping patterns, webs hang in tangled, disordered sheets, no longer the precise traps of a master predator but the scattered remnants of a mind unraveling. Yet even in its decline, the monstrosity remains lethally dangerous. When startled or cornered, it lashes out with frantic, uncoordinated fury, its bladed limbs striking at shadows and intruders alike.

Previous Versions

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3/30/2026 8:57:34 PM
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Monster Tags: monstrosity

Habitat: Underdark

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