Trait Name: Soul Puppeteer
When Didier deals psychic damage to a creature, that creature has disadvantage on the next saving throw it makes before the end of its next turn.
Trait Name: Spellcasting
Didier Lively is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Didier has the following warlock spells prepared:
Cantrips (at will):
Eldritch Blast
+7 to hit range 120 ft (1d10 + 4) force damage
Vicious Mockery
(2d4) psychic damage disadvantage on next attack
Guidance
+1d4 op ability check
1st level (4 slots):
Hellish Rebuke
(2d10) fire damage
Range 60 ft, DC 15 DEX save Half Damage succes on save
2nd level (3 slots):
Puppet
Move up to 20 ft
Make 1 weapon attack
3rd level (3 slots):
Shatter
10 ft radius, DC 15 CON save
(3d8) thunder damage
4th level (2 slots):
Phantasmal Killer
Range 120 ft, DC 15 WIS save
Target becomes frightened
Takes 22 (4d10) psychic damage per turn
Multiattack
Didier makes two Eldritch Blast attacks.
Action Name: Chaos Pulse (Recharge 5–6)
Each creature within 15 feet must make a DC 15 Constitution saving throw.
Failure:
Takes 14 (4d6) force damage
Is pushed 10 feet away
Success:
Takes half damage
Not pushed
Bonus Action Name: Phase Flicker
Didier teleports up to 20 feet to an unoccupied space he can see.
Bonus Action Name: Drink Elixir
Didier drinks a magical elixir and regains 9 (2d4 + 4) hit points.
(He carries 3 elixirs)
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Didier Lively is a fractured gnome warlock whose soul was torn apart by dark magic. Once a loyal companion, he now exists as a twisted puppeteer of minds and emotions, feeding on chaos and control. His magic manifests as psychic torment, manipulation, and unstable bursts of arcane energy. Even in death, his soul refuses to remain whole.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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