Small Construct (Goblinoid), Any Alignment
Armor Class 15 Natural Armor (coin coating)
Hit Points 27 (5d6 + 10)
Speed 25 ft., Climb 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +8, CON +8, INT +4, WIS +7, CHA +4
Skills Perception +3
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages Primordial understands the languages of its bonded party, but only speaks simple Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Metallic Swarm Body

The Coin Sentinel can pass through openings at least 2 inches wide.,
Opportunity attacks against it have disadvantage.

 

Actions

 

Coin Lash - Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.

Coin Burst (Recharge 5–6)
The Sentinel explodes outward in a spinning spiral of enchanted coins.,
Each creature within 5 feet must make a DC 12 Dexterity saving throw, taking,
7 (2d6) magical slashing damage on a failed save, or half as much on a success.

Treasure Pulse (1/Short Rest — triggered by any party member)

As an action, any party member may command the Sentinel to release a shimmering pulse of restorative coin-magic.
Each friendly creature within 20 feet chooses one:,
Regain 1d6 hit points, or End one condition: charmed, frightened, or grappled.

Bonus Actions

Coinbound Blessing (2/Long Rest)
One party member may call upon the Sentinel once after each long rest
As a bonus action, the creature chooses one of the following 1-minute blessings:,
• Gilded Guard: +1 AC
• Striking Fortune: Add +1d4 to one damage roll per turn
• Saved by Silver: +1d4 to all saving throws
• Lucky Step: +10 ft movement; advantage on next Acrobatics or Athletics check 

This ability does not use the Sentinel’s action.

Habitat: Planar (Mechanus)Urban

zacharyketterman8

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