Clockwork Discipline.
The guard has advantage on saving throws against being stunned, slowed, or magically compelled to move.
Polearm Specialist.
The guard gains the benefits of the Polearm Master feat:
- Creatures entering its reach provoke opportunity attacks.
- Bonus action butt‑strike.
Actions
Multiattack.
The guard makes two Glaive attacks.
Glaive.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 7 (1d10+2) slashing damage.
Butt‑Strike (Bonus Action).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4+2) bludgeoning damage.
Chronal Pulse Baton (Recharge 5–6).
The guard vents built‑up temporal energy.
Each creature of its choice within 10 ft. must succeed on a DC 12 Con save or take 6 (2d6) force damage and be pushed 5 ft. directly away.
Temporal Parry.
When hit by a melee attack, the guard reduces the damage by 1d6, as time stutters around its plating.
Opportunistic Sweep.
When a creature enters the guard’s reach, it may make a Glaive attack against them.
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