Medium Or Small Humanoid, Neutral
Armor Class 16 Clockwork Plating
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +4, CON +8, INT +1, WIS +6, CHA +2
Skills Perception +13
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages Celestial Can understand but not speak, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Clockwork Discipline.

The guard has advantage on saving throws against being stunned, slowed, or magically compelled to move.

Polearm Specialist.

The guard gains the benefits of the Polearm Master feat:

  • Creatures entering its reach provoke opportunity attacks.
  • Bonus action butt‑strike.
Actions

Actions

Multiattack.

The guard makes two Glaive attacks.

Glaive.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 7 (1d10+2) slashing damage.

 

Butt‑Strike (Bonus Action).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4+2) bludgeoning damage.

Chronal Pulse Baton (Recharge 5–6).

The guard vents built‑up temporal energy.
Each creature of its choice within 10 ft. must succeed on a DC 12 Con save or take 6 (2d6) force damage and be pushed 5 ft. directly away.

Bonus Actions

Temporal Relay (1/day).

The guard can cast either Haste or Slow, but only targeting itself or one ally/one enemy within 30 ft. Spell save DC 11.

Butt‑Strike (Bonus Action).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4+2) bludgeoning damage.

Reactions

Temporal Parry.

When hit by a melee attack, the guard reduces the damage by 1d6, as time stutters around its plating.

Opportunistic Sweep.

When a creature enters the guard’s reach, it may make a Glaive attack against them.

Habitat: Any

Diabolous_Darkdoom

Comments

Posts Quoted:
Reply
Clear All Quotes