| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 20 | +5 | +8 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +6 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Thundering body: upon taking lightening damage it teleports up to its speed to the nearest target and activates thunder bomb. Thunder bomb also gets a damage bonus equal to the amount of lightening damage taken.
Bite: Melee Attack Roll: +7 to hit;"1d20+5" reach 5 feet. Hit: 12 [rollable](2d6 + 3)+ 2d4+1 lightening; Piercing. This attack also paralyzes on max lightening damage until squirrels next turn.
Thunder bomb: the squirrel moves up to its speed without creating opportunity attacks and then does thunder bomb dealing 3d6s thunder damage to the target and dealing 4d6 lightening damage in a 30ft circle all players in the circle are deafened this attack can not be used again until hit by lightening damage the attack starts combat charged.
Lightening Absorption: upon a lightening effect being activated that dosn't have a range of melee the squirrel can make itself the target so long as its in the effects range and the spell dose not produce an area of effect.
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