Large Beast, Chaotic Neutral
AC 16 Natural armor    Initiative +12 (22)
HP 146 (14d10 + 6)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 12 +1 +1
DEX 20 +5 +8
CON 14 +2 +5
Mod Save
INT 16 +3 +6
WIS 13 +1 +1
CHA 11 +0 +0
Skills Perception +2
Resistances Lightning
Immunities Deafened
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Thundering body: upon taking lightening damage it teleports up to its speed to the nearest target and activates thunder bomb. Thunder bomb also gets a damage bonus equal to the amount of lightening damage taken.

 

Actions

Bite: Melee Attack Roll: +7 to hit;"1d20+5" reach 5 feet. Hit: 12 [rollable](2d6 + 3)+ 2d4+1 lightening; Piercing. This attack also paralyzes on max lightening damage until squirrels next turn.

Thunder bomb: the squirrel moves up to its speed without creating opportunity attacks and then does thunder bomb dealing 3d6s thunder damage to the target and dealing 4d6 lightening damage in a 30ft circle all players in the circle are deafened this attack can not be used again until hit by lightening damage the attack starts combat charged.

Reactions

Lightening Absorption: upon a lightening effect being activated that dosn't have a range of melee the squirrel can make itself the target so long as its in the effects range and the spell dose not produce an area of effect.

Habitat: Desert

Treasure:  Any

thorin_oakenshield23

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