Medium Beast, Neutral
AC 16    Initiative +2 (12)
HP 20 (3d8 + 5)
Speed 40 ft.
Mod Save
STR 14 +2 +4
DEX 14 +2 +4
CON 15 +2 +4
Mod Save
INT 8 −1 +1
WIS 14 +2 +4
CHA 11 +0 +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages Understands the languages you know
CR 0 (XP 10; PB +2)
Traits

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.Bonus equals your spell attack modifier +5

Actions

Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier (+2), reach 5 ft. Hit: Deals 1d8 +2 (plus your Wisdom modifier +2) Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast).

If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.

Healers_Fault

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