AC
16
Initiative
+2 (12)
HP
20
(3d8 + 5)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 11 | +0 | +2 |
Skills
Acrobatics +0, Animal Handling +0, Athletics +0, Insight +0, Intimidation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Sleight of Hand +0, Stealth +0, Survival +0
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Understands the languages you know
CR
0 (XP 10; PB +2)
Traits
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.Bonus equals your spell attack modifier +5
Actions
Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier (+2), reach 5 ft. Hit: Deals 1d8 +2 (plus your Wisdom modifier +2) Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast).
If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.
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