Large Construct, Any Alignment
Armor Class 15 Natural Armour
Hit Points 50 (10d10)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +6, INT +3
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 10
Languages Knows the languages it's creator knew but can't speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lightning absorption. Whenever the defender is subject to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Actions

Slam. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8+1) bludgeoning damage

Greatsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 1) Slashing damage. . 

Lightning Strike. Ranged Weapon Attack: +2 to hit, range 5/30 ft., 3 targets. Hit: 8 (2d# + 2) lightning damage.

Reactions

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Description

A clockwork defender is a golem like construct controlled by gears and lightning power. every 48 hours it needs to charge by taking 20 lightning damage.

ThamiorDracon

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