Armor Class
15
Natural Armour
Hit Points
50
(10d10)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +6, INT +3
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
Knows the languages it's creator knew but can't speak.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Lightning absorption. Whenever the defender is subject to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Actions
Slam. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d8+1) bludgeoning damage
Greatsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 9 (2d8 + 1) Slashing damage. .
Lightning Strike. Ranged Weapon Attack: +2 to hit, range 5/30 ft., 3 targets. Hit: 8 (2d# + 2) lightning damage.
Reactions
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Description
A clockwork defender is a golem like construct controlled by gears and lightning power. every 48 hours it needs to charge by taking 20 lightning damage.
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