Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 (base armor)
Hit Points 136 (12d12 + 42)
Speed 40 ft.
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +9, DEX +7, CON +8
Skills Intimidation +7
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Gruumsh's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a greataxe attack (included in the attack).

Shargaas's Sight. Magical darkness doesn't impede the orc's darkvision.

Lutchic's resilience. When below 40 hit points remaining, the orc makes four attacks with his weapon instead of two.

Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.

Breath of Yurtrus (Recharge 5-6). Brughor hits hiw own stomach, exhaling acid in a  30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Resistance (2/Day). If Brughor fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Brughor makes 2 attacks.

Axe-Bitter (Greataxe +1). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 6 plus 1d8) slashing damage. Whenever a creature is slain by an attack from this weapon, as a reaction, the wilder can order the axe to start draining the victim's blood, regaining hit points equal to the amount of damage caused by the last hit. 

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reactions

Blood drain (Axe-bitter). Whenever a creature is slain by an attack from this weapon, as a reaction, the wilder can order the axe to start draining the victim's blood, regaining hit points equal to the amount of damage caused by the last hit.

Legendary Actions

Brughor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brughor regains spent legendary actions at the start of its turn.

Axe Attack. Brughor makes an axe attack.

Agressive. Brughor moves up to its speed toward a hostile creature that it can see.

Brutal spin (Costs 2 actions). Brughor spins in a wide arc with his weapon, each creature within 5 ft of him must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 1d12 slashing damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

leonardocg

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