AC
15
Initiative
+3 (13)
HP
16
(3d6 + 4)
Speed
10 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | +0 |
| DEX | 16 | +3 | +5 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 11 | +0 | +2 |
Skills
Acrobatics +0, Animal Handling +0, Athletics +0, Insight +0, Intimidation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Sleight of Hand +0, Stealth +0, Survival +0
Senses
Darkvision 60 ft; Passive Perception 12
Languages
Understands the languages you know
CR
0 (XP 10; PB +2)
Traits
Flyby. The beast doesn't provoke [rules]Opportunity Attack[rules] when it flies out of an enemy's reach.
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier (+4), reach 5 ft. Hit: 1d4 + 3 (plus your Wisdom modifier +2) Slashing damage.
Comments