AC
15
Initiative
+2 (12)
HP
20
(3d8 + 5)
Speed
5 ft., Swim 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 11 | +0 | +2 |
Skills
Perception +2
Senses
Blindsight 60 ft.; Passive Perception 12
Languages
Understands the languages you know
CR
0 (XP 10; PB +2)
Traits
Amphibious. The beast can breathe air and water.
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier (+4), reach 5 ft. Hit: 1d6 + 2 (plus your Wisdom modifier+2) Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition, escape DC equals your spell save DC (+4).
Comments