Medium Beast, Neutral
AC 15    Initiative +2 (12)
HP 20 (3d8 + 5)
Speed 5 ft., Swim 40 ft.
Mod Save
STR 14 +2 +4
DEX 14 +2 +4
CON 15 +2 +4
Mod Save
INT 8 −1 +1
WIS 14 +2 +4
CHA 11 +0 +2
Skills Perception +2
Senses Blindsight 60 ft.; Passive Perception 12
Languages Understands the languages you know
CR 0 (XP 10; PB +2)
Traits

Amphibious. The beast can breathe air and water.

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.

Actions

Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier (+4), reach 5 ft. Hit: 1d6 + 2 (plus your Wisdom modifier+2) Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition, escape DC equals your spell save DC (+4).

Healers_Fault

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