Armor Class
6000
Hit Points
5
(1000d6 - 2)
Speed
15000 ft., Climb 50 ft., Burrow 30 ft., Swim 15 ft.
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Senses
Darkvision 60 ft., Passive Perception 4000
Languages
Common, Draconic
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Sunlight Sensitivity. While in sunlight, the kobolds have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobolds have advantage on attack rolls.
Actions
500 Daggers. Melee Weapon Attack: +2000 to hit, reach 5 ft., five hundred targets. Hit: 2250 (500d4 + 1000) piercing damage.
500 Slings. Ranged Weapon Attack: +2000 to hit, range 30/120 ft., five hundred targets. Hit: 2250 (500d4 + 1000) bludgeoning damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.