Large Dragon, Lawful Neutral
Armor Class 19 Natural armor
Hit Points 120 (14d10 + 42)
Speed 40 ft., Fly 80 ft., Burrow 20 ft., Swim 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
22 (+6)
WIS
23 (+6)
CHA
18 (+4)
Saving Throws STR +6, DEX +8, CON +7
Skills History +10, Insight +10, Perception +10
Damage Immunities Lightning
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 20
Languages Common, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Innate Spellcasting (Psionics). The adult sapphire dragon's innate spellcasting ability is Intelligence. The adult sapphire dragon can innately cast the following spells, requiring no material components:

At will: detect magic (psionics only), misty step, spider climb, stone shape

 
Actions

Multi attack. The adult sapphire dragon uses its frightful prescience then makes a bite attack and two claw attacks. 

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d8 + 2) piercing damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) slashing damage. 

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) bludgeoning damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Disintegration breath (Recharges on 5/6). The sapphire dragon exhales a line of sonic vibrations 5ft wide and 90ft long. Each creature within the radius must make a DC 14 Constitution saving throw or have their maximum hit points reduced by 85 (17d10) points. Items carried absorb the damage first (gm's choice on how this works). If a creature's maximum hit points are reduced to 0 their body is disintegrated. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect (Costs 1 Action). The dragon makes a Wisdom (Perception) check.

Tail Attack (Costs 1 Action). The dragon makes a tail attack.

Teleport (Costs 2 Actions). The sapphire dragon teleports up to 100ft to a place that they can see that isn't currently occupied. 

Description

Sapphire dragons were the most territorial and antisocial of gem dragons. Militaristic and warlike, they loved to discuss military matters and strategy. They preferred to lair in deep, rocky caves and often kept large spiders in their home as a food source. 

Sapphire dragons were covered in scales of various shades of blue, which sparkled with starburst patterns in sunlight. Some of their extremities, such as their tail barbs and the tips of their horns were physically disconnected from their bodies, held aloft by the dragon's psionic force. These appendages moved or shifted in response to the dragon's mood. An amused sapphire dragon might have its horns oscillate up and down, while an angry dragon would have its appendages flare and widen threateningly.

Habitat: Underdark

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes