Medium Humanoid, Lawful Evil
Armor Class 13 Natural
Hit Points 50 (5d8 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +7
Skills Investigation +7, Persuasion +5
Condition Immunities Charmed, Frightened
Senses Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Armor of Industry. At the start of combat, the Bayou Industrialist mounts a mechanical suit of armor made of both technology and natural resources from the swamp. While in the suit they gain the following bonuses:

- Resistance to Non-Magical Bludgeoning, Piercing and Slashing Damage 

- 75 Temporary Hit Points

- Additional Actions and Reactions

- Strength and Constitution scores are increased to 18 and 16 respectively

- Gain a +4 to Armor Class

These bonuses persist until their Temporary Hit Points are depleted.

Spellcasting. The Bayou Industrialist is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The Bayou Industrialist has following Artificer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt, Magic Stone, Shocking Grasp
1st level (6 slots): Absorb Elements, Snare, Tasha's Caustic Brew

Magic Resistance. The Bayou Industrialist advantage against saving throws and resistance to damage against spells and other magical effects. This only functions while Armor of Industry is inactive.

Actions

Multiattack. The Bayou Industrialist can make two Slam attacks per action.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) Bludgeoning damage. Can only be used while Armor of Industry is active.

Shoot. Ranged Weapon Attack: +4 to hit, range 50/120 ft., 1 target. Hit: 8 (1d12 + 2) Piercing damage.

Charged Cane. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Bludgeoning damage and 7(1d6 + 4) Lightning Damage. Can only be used while Armor of Industry is inactive.

Reactions

Thorn Shrapnel. After taking damage, the Bayou Industrialist can use their reaction to release thorns from their armor. Everyone within 10ft of the Bayou Industrialist  must make a DC 17 Dexterity Saving Throw, taking 15(3d10) Piercing Damage on fail, half damage on a success 

Description

boo ew white man ewwww imperialism booooooo 

Habitat: Swamp

jreilley2

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