Armor of Industry. At the start of combat, the Bayou Industrialist mounts a mechanical suit of armor made of both technology and natural resources from the swamp. While in the suit they gain the following bonuses:
- Resistance to Non-Magical Bludgeoning, Piercing and Slashing Damage
- 75 Temporary Hit Points
- Additional Actions and Reactions
- Strength and Constitution scores are increased to 18 and 16 respectively
- Gain a +4 to Armor Class
These bonuses persist until their Temporary Hit Points are depleted.
Spellcasting. The Bayou Industrialist is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks). The Bayou Industrialist has following Artificer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt, Magic Stone, Shocking Grasp
1st level (6 slots): Absorb Elements, Snare, Tasha's Caustic Brew
Magic Resistance. The Bayou Industrialist advantage against saving throws and resistance to damage against spells and other magical effects. This only functions while Armor of Industry is inactive.
Multiattack. The Bayou Industrialist can make two Slam attacks per action.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) Bludgeoning damage. Can only be used while Armor of Industry is active.
Shoot. Ranged Weapon Attack: +4 to hit, range 50/120 ft., 1 target. Hit: 8 (1d12 + 2) Piercing damage.
Charged Cane. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Bludgeoning damage and 7(1d6 + 4) Lightning Damage. Can only be used while Armor of Industry is inactive.
Thorn Shrapnel. After taking damage, the Bayou Industrialist can use their reaction to release thorns from their armor. Everyone within 10ft of the Bayou Industrialist must make a DC 17 Dexterity Saving Throw, taking 15(3d10) Piercing Damage on fail, half damage on a success
Description
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Posted Apr 4, 2026There's a small mistake in the stat block, the Shoot action and Thorn Shrapnel reaction can only be used while Armor of Industry is active